Anyone participating in a song will gain experience and there’s loot and unlockable extras to be won, including a substantial collectable card game element. And although it doesn’t differ much from just playing the game on your own using power-ups and forcing extra hazards into your opponent’s game is decent fun.Īlso returning from the original game is a role-playing structure that links all the different modes, and allows you to customise and level up each of your characters. There’s now a proper new competitive multiplayer mode, that works both online and off. You’re ostensibly meant to be fighting a series of monsters but their reactions to your attacks are not convincing and they seem to fade in and out of the action to no obvious logic.Īlthough it’s initially tempting to think of Curtain Call as not much more than an expansion pack it is a proper sequel, and adds in new play modes as well as just new songs. Although instead of the icons streaming down the screen towards your four heroes they move from left to right. The Battle stages have a different influence: Guitar Hero. For Final Fantasy VII onwards this is all pre-rendered CGI cut scenes, but for the NES and SNES games it’s some rather less thrilling in-game footage. Here icons snake around the screen as a movie from the game plays in the background. (Although this time you can also use the face buttons and D-pad if you prefer.)Įvent stages play out similarly to our beloved Ouendan/Elite Beat Agents. A cute-ified version of one of 60 different Final Fantasy characters wanders from right to left across the screen as you follow an undulating line, holding down the stylus, tapping, and sliding as indicated by the onscreen icons. As before there are three main gameplay styles, with the simplest being the field stages, which play in a similar style to PlayStation 2 and PSP classic Gitaroo Man.
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